The other issue is that the game still exists in the other monitor you just can't see it you can click and it will run your people that way and your mouse goes past the screen making Screen Edge Scrolling annoying (because it still uses the edges of the first monitor). If that happens you can fix it by (1) setting it to a lower resolution and (2) windowing it then (3) exit and (4) relaunch then (5) full screen it and it should be fine on launch from then on.ġ920x1080 is default for me so I lowered to the next option under 1600x900 and when I went to full screen from launching in window it became 1680x1050. However this causes the game at all resolution settings to cut off all 4 edges of the screen for me. The only way you can play using their buggy Fullscreen is by connecting a second monitor, with mirroring off, so the other monitor goes black instead. Not knowing how isn't an issue since the internet was invented, or at least since the invention of search engines. And personally I prefer the built in full screen because I can easily switch to see my desktop without effecting the game, and access the top menu from fullscreen. On a Mac we have a built in Fullscreen which is disabled on PoE, in Yosemite it's the green button, on Mavericks its the arrows icon in the top right. But one fix Obsidian definitely could do is remove the Unity Fullscreen entirely and utilize the Mac Fullscreen. If they removed the feature that makes it go into Fullscreen even if Fullscreen is unchecked when a window is at the monitors Resolution, or disabled the blackening of unused monitor space, that would fix the bug but maybe that's automatic stuff that Unity puts in I'm not sure how much they can do working with an engine they can't manipulate. But like all problems that haven't been solved the real reason is lack of imagination. Q: Why hasn't Obsidian fixed this? The game has been out for months!Ī: From what I hear they're claiming its a bug in Unity, and Unity isn't their product so they can't alter it. Fullscreen fails so it reverts to a window, and the game is programmed so that when it is set to the monitor resolution it goes into Fullscreen even if Fullscreen is unchecked, result is this bug. The intended purpose is blackening unused screen space when running the game at a lower resolution while the monitor is at a higher resolution. Firstly, what's happening is that it is not in Fullscreen, its windowed, but the game is telling it to black out everything. So, launched your game and everything's black but you can hear the music and see your mouse cursor? Its a bug in Fullscreen.
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